Robot Design
iCub
Before settling at its final version, the iCub head design went
through several discussions and designs. One of the ideas was to have a
spine like neck:
This idea was abandoned due to the control difficulties associated with
it. Another idea that can give more compact and powerful designs is
parallel manipulators. We did a prototype of it, here a (video) and an image
Finally the design went for a serial actuator consisting of several modules:
Videos of the first prototype: repetitive motions (stress test)
(video), inertial compensation (video) and light blob tracking (video).
Better controllers were developed latter based on an optimal controller with gains obtained from child data (video,video)
Biomimetic Eye-Neck Coordination, Manuel Lopes, Alexandre Bernardino, José Santos-Victor, Claes von Hofsten and Kerstin Rosander. IEEE - International Conference on Development and Learning (ICDL), Shanghai, China, 2009.
Baltazar
Kinematics
Properties of Baltazar
In this experiment (video)
we show
one of the main properties of the anthropomorphic kinematics. The
position of the 3 joint and the inverse kinematics used enables the
robot to orient the hand solely by setting the initial condition of the
algorithm. This kind of kinematics is good to avoid obstacles.
Head
Tracking the Hand
In this experiment (video)
we show the
coordination of the head and hand.
This can be done by setting a positionning the hand and verge the eyes
or by positionning the head and them move the hand to the front.
Results using learning methods and algebric methods are available.
This is the development team:
Rodrigo, Ricardo, Manuel, Baltazar, José and Alex (italics for the non-DNA based creature)
An Anthropomorphic Robot Torso for Imitation: Design and Experiments, Manuel Lopes and Ricardo Beira and Miguel Praça and José Santos-Victor. International Conference on Intelligent Robots Systems (IROS), Sendai, Japan, 2004.
Vizzy
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